|
Post by guanxi on Aug 3, 2016 3:02:53 GMT -8
New Ideas & Suggestions for Multiplayer classes
Do you have any interesting new idea for character cards you'd like to see in ME:A or do you have any suggestions for how you would like to see BioWare improve some of the existing classes?
Feel free to share and discus in the comments below.
|
|
|
Post by guanxi on Aug 3, 2016 3:06:37 GMT -8
Asari Eclipse Commando (Soldier)
Having a character with access to Marksman and Warp (a hybrid of the T-Sol and T-Sent if you will) is something I have wanted to try with Warp Ammo for the longest time. It's an idea that would need to be treated with care though because we wouldn't want to make these Turians characters obsolete which is why I think an Asari character with marksman would be interesting combination because they don't have particularly good weapon passives which would balance it out a little so it wouldn't be quite as overpowered as you might think. The turians would still have superior weapon damage passives with added stabilization bonuses and superior weight capacity which would be a fair compromise imo.
Instead of the level 6 evolution which provides a weapon weight bonus for pistols this could be replaced with a -20% weapon weight bonus for Assault Rifles and SMGs instead. Throw would function much like the Turian Soldier's concussive shot and is a good fit with Marksman and heavier weapons due to it's short recharge time. Warp would be analogous to TSol's proximity mine for it's debuffing properties which would make this character a better alternative to the T-Sol and perhaps even better than the T-Sent against armored foes and of course we would have a soldier that could perform biotic explosions. This again would have to be balanced appropriately - surely there would be a compromise/trade off between power damage and weapon damage so the Asari soldier's biotic explosions would likely be considerably less powerful than the traditional Asari Adept's.
Marksman Warp Throw Asari Commando Fitness
Suggested weapons: N7 Hurricane, Cerberus Harrier, Acolyte (side-arm).
|
|
|
Post by guanxi on Aug 3, 2016 4:02:18 GMT -8
Krogan Blood Pack Mercenary (Soldier)
I've long thought that it would be a good idea to replace Fortification with Adrenaline Rush on the Krogan Soldier for a number of reasons. Firstly Fortification negatively impacts the recharge speed of Carnage (a notoriously slow recharging power) on a character likely to be wielding some of the heaviest weapons in the game. For this reason Carnage was a good fit on the BF3 soldier because Adrenaline Rush's bonus power let's you bypass Carnage's lengthy recharge speeds altogether. BF3 soldier is unlikely to return and combining these two characters together would be a great solution imo.
Adrenaline Rush is also a good replacement for Fortification because not only does AR offer up to something like 30% damage reduction if you pick those options it also has a significant melee damage bonus and would provided comparable power damage bonuses and enhance weapon damage bonuses. Ideally the Krogan Solider could have a unique variant of Adrenaline Rush which would incorporate some unique Bloodrage-esque effects.
Adrenaline Rush Carnage Inferno Grenade Blood Pack Mercenary Fitness
Suggested Weapons: Claymore, Graal, Striker Assault Rifle
|
|
|
Post by guanxi on Aug 3, 2016 5:51:15 GMT -8
Quarian Sugestions
Why BioWare saw fit to give the Marksman Solider Sabotage instead of Arc Grenade I'll never know. It's a horrible fit for this character because of it's lengthy recharge speed when paired with heavy assault rifles and it has next to no synergy with the other powers. At first glance you'd think maybe they thought giving this character Arc Grenade was too op during play-testing but it literally couldn't be any more op than the Infiltrator already is so they must have done it for the sake of variety and even so it was a poorly advised choice. Being able to use Arc Grenades while Marksman is active make it an absolute no brainier.
Quarian Marksman (Soldier)
Marksman Tactical Scan Arc Grenade Quarian Defender Fitness
Suggested weapons: Harrier, N7 Hurricane
Quarian Female Infiltrator
I'd like to propose the heresy of the combing the Male and Female infiltrator together (and give her his powers) for a number of reasons. Firstly, she doesn't take advantage of the main use of Sabotage against most enemies - it's power damage buffs. Sabotage would work better and get more use on the female Engineer imo. Tactical Scan is a better choice than Sabotage imo because it provides bonuses which she can actually benefit from and given that Arc Grenades provides both shield and armor damage effects it's just a much better fit for her all round. There's little reason to use the current FQI given both choices.
Quarian Female Engineer
I like the Cryo Blast + Incinerate combo but not on this character. We could have a brand new character with these powers combined with Overload for much better less situational uses of Cryo Explosions imo. Quarian Female Engineer has always been about the sentry turret for me. I wouldn't be adverse to the idea of replacing the old sentry turret with the Geth one which most people seem to prefer.
Doesn't it make sense to have a Quarian engineer be able to hack Geth? Sabotage would be an ideal replacement for Cryo Blast on her because not only would it would it also provide some very powerful power damage buffs to sentry turret and incinerate (subject to balancing) the backfire effect would also stagger human enemies and strip their shields and might also potentially set off tech bursts too when combined with Incinerate if BioWare feel so inclined. Sabotage is an engineering power and should be used as such imo.
Sentry Turret (Geth) Sabotage Incinerate Quarian Defender Fitness
Suggested weapon: Arc Pistol.
Quarian Male Engineer
Perfect. I wouldn't change a thing.
|
|